AI Insights · Timothy · January 2022
Top 5 iOS Bingo Games in Czech Republic: Q4 2021 Performance
Explore the performance trends of the top 5 iOS Bingo games in the Czech Republic during Q4 2021, focusing on weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 Bingo games on the iOS platform in the Czech Republic showcased diverse trends in downloads, revenue, and active users. Below, we dive into the performance of each game based on data from Sensor Tower.
Bingo Blitz™ - BINGO Games from Playtika Santa Monica, LLC saw significant growth in weekly revenue, starting at approximately $552 and peaking at around $3.7K by the end of December. Weekly downloads fluctuated, with a high of 176 in early November and a low of 43 at the start of the quarter. Active users showed a mixed trend, starting at 416 and reaching a peak of 547 in late October before ending the quarter at 453.
Bingo Journey!Live Bingo Games by Elestorm Game Co., Ltd. had a relatively stable revenue stream, ranging from $438 to $837 throughout the quarter. Download numbers remained minimal, with a maximum of 2 downloads per week towards the end of December.
Bingo Party!Live Classic Bingo from Avid.ly experienced varied weekly revenue, peaking at $729 in late September and fluctuating between $275 and $670 for the rest of the quarter. Weekly downloads showed a similar pattern, with an initial high of 159 in early October and a low of 51 at the beginning of the quarter. Active users fluctuated slightly, starting at 153 and peaking at 231 in mid-October before ending the quarter at 195.
Bingo Pop: Play Online Games by Jam City, Inc. had a varied revenue trend, starting at $295 and peaking at $453 in mid-November. Downloads were minimal, with sporadic increases, peaking at 42 in late November. Active users showed a slight increase, starting from 10 in late October and peaking at 29 in late November.
Bingo Showdown: Bingo Games by Phantom EFX, Inc. exhibited modest revenue growth, starting at $59 and peaking at $244 in mid-October. Weekly downloads were low, with a maximum of 15 in early November. There were no active user data points available for this game during the quarter.
For more detailed insights and trends, visit Sensor Tower.